Responsibilities / Highlights
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Designed and implemented a GLTF-based physics engine that parses scene structures and physical properties directly from GLTF files.
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Enabled real-time simulation of rigid body dynamics by mapping GLTF node hierarchies to physical entities with mass, inertia, and collision shapes.
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Developed a custom parser to extract mesh, transform, and material data from GLTF assets for integration into the simulation pipeline.