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Software Development Engineer Intern @ GrapiCar Inc.

ํƒœ๊ทธ
Internship
GLSL
C++
๐Ÿ—“๏ธ Duration
Aug. 2022 - Feb. 2023
๐Ÿงฐ Tech Stack
C++, GLSL, OpenGL, Git, Shader Programming, Doxygen

Responsibilities / Highlights

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Designed and implemented a GLTF-based physics engine that parses scene structures and physical properties directly from GLTF files.
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Enabled real-time simulation of rigid body dynamics by mapping GLTF node hierarchies to physical entities with mass, inertia, and collision shapes.
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Developed a custom parser to extract mesh, transform, and material data from GLTF assets for integration into the simulation pipeline.