Clear all dots within the time limit by strategically connecting same-colored dots.
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Developed a real-time puzzle game inspired by Two Dots, where the objective is to reduce all remaining dots to zero.
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Implemented core gameplay mechanics: dot matching, chain elimination, combo detection, and time-based challenge system.
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Designed intuitive UI and grid system for visualizing dot connections using a custom rendering loop.
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Added mission tracking, real-time countdown, and animated feedback for player actions.