Physics Simulation using Mass-Spring System & Deformation
Curve Implementation
OpenGL
๐ฎ Project Overview
Designed and implemented core gameplay elements in Unity 3D, including character motion, particle effects, and enemy AI behaviors.
๐งฑ Key Features
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๐งโโ๏ธ Character Motion
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๐ฅ Particle Effects
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๐น Raid Monster AI (Raid Hunter)
Unity 3D Game Development: Motion & Particle FX Design
๐ฎ Project Overview
Designed a fully immersive VR gameplay experience using Unreal Engine 4, focusing on monster pattern design, level/map layout, and player-environment interaction in a virtual space.