Implemented various real-time physics simulations using OpenGL and Unity 3D , focusing on deformable bodies and cloth-like behavior using the Mass-Spring System.
Key Projects
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Cloth Simulation
Simulated 2D cloth using a grid of particles and interconnected springs
Physics Simulation using Mass-Spring System & Deformation
What I Built
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Implemented natural cubic spline and B-spline curve algorithms from scratch for smooth curve interpolation and modeling.
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Developed an interactive system for curve construction, supporting user-defined control points and real-time visualization.
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Explored properties of different spline types such as continuity (C¹, C²), local control, and smoothness.
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Compared spline types through visual and mathematical analysis to understand their behavior and suitability in animation or modeling tasks.
Results:
Curve Implementation
Overview
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Developed multiple graphics demos using OpenGL, demonstrating object transformation, lighting, and rendering techniques with various mathematical frameworks.
Core Features
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Object Transformation & Illumination
Displayed animated object movement and lighting using OpenGL shaders
Unity 3D Game Development: Motion & Particle FX Design
Project Overview
Designed a fully immersive VR gameplay experience using Unreal Engine 4, focusing on monster pattern design, level/map layout, and player-environment interaction in a virtual space.
Key Features
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Monster Pattern Design
Developed AI behavior and attack patterns tailored for VR combat experience.
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Map / Level Design
Created a spatially optimized environment for VR movement and interaction, balancing line-of-sight, cover, and action zones.
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VR Mechanics
Implemented intuitive player interaction using motion controllers and head tracking