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Physics Simulation using Mass-Spring System & Deformation

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Projects
๐Ÿงฐ Tech Stack
OpenGL, Unity, C++, C#, Mass-Spring System, Physics Simulation, Shader Programming
What I Built
Implemented various real-time physics simulations using OpenGL and Unity 3D , focusing on deformable bodies and cloth-like behavior using the Mass-Spring System.
Key Projects
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Cloth Simulation
Simulated 2D cloth using a grid of particles and interconnected springs
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Sphere Deformation
Modeled a soft-body sphere using radial springs under external force
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Spring-Mass System
Implemented a dynamic spring-mass network to simulate elastic behavior