Designed a fully immersive VR gameplay experience using Unreal Engine 4, focusing on monster pattern design, level/map layout, and player-environment interaction in a virtual space.
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Developed AI behavior and attack patterns tailored for VR combat experience.
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Created a spatially optimized environment for VR movement and interaction, balancing line-of-sight, cover, and action zones.
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Implemented intuitive player interaction using motion controllers and head tracking