Proposal (Summary)
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Challenge: Hard to achieve both physical accuracy and visual fidelity in digital twins.
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Existing methods:
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3D Gaussian Splatting (3DGS) β great rendering, weak physics
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Material Point Method (MPM) β strong physics, poor scalability/interactive speed
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Our idea:
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Combine MPMβs physical dynamics with 3DGSβs rendering into a single material-aware runtime, enabling immersive and real-time digital-twin simulation.
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Work with;
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RESCUESIGHT
Steel (High Siffness)
Concrete