Hello, I’m Changyong 🐱🏍
/
Publications
Search
Publications
갤러리 보기
Search
Proposal (Summary)
•
Challenge
: Hard to achieve both physical accuracy and visual fidelity in digital twins.
•
Existing methods
:
•
Our idea
:
•
Work with;
Material-Aware Gaussian Crack Simulation
Isaac Sim–generated datasets meet an MLS‑MPM/CPIC cutting engine for physically grounded learning.
•
Mesh → SDF Pipeline
•
Colliders (Knife/Board)
•
Elasticity/Plasticity
•
MPM Kernels
•
Rendering/Overlay
•
CLI / Output
SDF Demos:
Demo video:
Learning to Cut: High‑Fidelity Simulation & Dataset for Robotic Cutting
•
Describe
Lava’s localization
with wax.
•
Use numeric animation for real data in Gen AI
Lava Localization Simulation Based on the Wax
TVCG Teaser Video
:
Rendering results:
•
Sphere to Bunny & Duck to Cow:
•
D to Dragon:
•
TVCG:
•
Abstract :
A Differentiable Material Point Method Framework for Shape Morphing
•
Abstract :
Rendering results:
•
Sand particle example:
•
Snow with Car:
•
Primitive Rectangle (vs MPM):
•
Snowflakes (Neo-Hookean):
•
Mater’s Thesis: (Dissertation Defense: 11/17)
MPM-Based Angular Animation of Particles using Polar Decomposition Theory