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Hello, I’m Changyong 🐱‍🏍

Hello, My name is Changyong Song. Chayo is my nickname! I’m a person with a dream of experiencing people's various virtual worlds.

Contact Me!
Email :
chang-yong.song@vanderbilt.edu
chayoso4295@gmail.com
Changyong_CV_1226v.pdf
230.8KB
Education :
Vanderbilt Univ. (2023. 8. 23. ~ ) Ph.D. Student, Computer Science, GPA(3.98/4.0)
Korea Univ. (2021. 3. ~ 2023. 2) Master of Science, Computer Science, GPA(4.5/4.5)
Kwangwoon Univ. (2015. 3. ~ 2021. 2) Bachelor’s degree, Computer Science, GPA(3.69/4.5)
Grade Scholarship: 6, 7th semester
Intro :
I’m Interested in Computer Graphics, Especially Physically-based Animation, Rendering, Computational Physics, and ML(Differential Simulation, GenAI).
 Currently, I’m focusing on bridging the Deformation of Objects and ML such as Differential Simulation or Diffusion.
Research & Development Projects
Wax based Lava Animation(2024. 10 ~ Current)
Describe Lava’s localization with wax.
Use numeric animation for real data in Gen AI
Morphing Animation (2023. 8. ~ 2024. 9.)
Michael Xu*, Chang-Yong Song*, David Levin, and David Hyde, “A Differentiable Material Point Method Framework for Shape Morphing”
Symposium on Computer Animation 2024 (SCA 2024) [Poster link]
Review in IEEE TVCG & Arxiv [link]
SCA Teaser Video:
D to Dragon
Sphere to Bunny
Bob to Spot (Duck to Cow)
ML Projects (2023.8. ~ Current)
Sequence-based Facial Emotion Recognition (2024.1 - 2024.4)
Paper (In preparation)
Sequence-based FER using EfficientNet and LSTM.pdf
324.4KB
Diffusion Model
GAN
Regression
Express Particle’s angular momentum (2021. 10. ~ 2022. 11.)
MPM-Based Angular Animation of Particles using Polar Decomposition Theory, Journal of the Korea Computer Graphics Society, 2022. 9. , Chang-Yong Song, Ki-hoon Kim, Sun-Jeong Kim, Chang-hun Kim
Abstract :
In this paper, we propose a novel approach to simultaneously express the angular and linear motion of the particle itself. During the integration process of the presented MPM (Material Point Method), a deformation gradient tensor is decomposed by polar decomposition theory to extract the rotation tensor. By applying this together with the linear motion of each particle, we can possibly depict each particle’s spin.
Primitive Rectangle (vs MPM)
Snowflakes (Neo-Hookean)
Mater’s Thesis (Dissertation Defense: 11/17)
Development of GLTF to OpenGL ES 3.2 Engine (2022. 09 ~ 2023. 04)
Focusing on Shaders
Development of rendering process (2021. 04 ~ 2021. 06)
Texture Volume Rendering with GLSL
Express elastic object’s deformation (2019. 10. ~ 2020. 10)
Display Elastic Object’s Deformation with Spring-Mass System
Use OpenGL, Unity 3D
Curves
Implement B/Natural Spline Curve
Displaying graphical Pipeline (2019. 10 ~ 2019. 12)
Display Object’s movement, illumination
Use OpenGL, GLM(OpenGL mathematics), Eigen/Dense(Matrix Calculation)
Design Graphical elements and motion for the mobile game (2019. 09 ~ 2020. 05)
Development of the character’s motion and design of Particle Effects
Design Graphical elements and motion for VR game (2019. 09 ~ 2019. 12)
Design Monster’s Pattern & Map design
Use Unreal Engine 4
Search
Name
Duration of work
Skills & Library
Team
2019/10/14 → 2020/05/25
Unity 3D
CSH Studio
2019/09/09 → 2019/12/23
Unreal Engine 4
Undergraduate Students, 3
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Subject Name
Duration of work
Details
2021/03/02 → 2021/06/25
2021/03/02 → 2021/06/25
2021/03/02 → 2021/06/25
2023/08/21 → 2024/12/06
Seminars (Korean)
Stormscapes: simulating cloud dynamics in the now (22. 5)
[220512]_PaperSeminar_.pdf
3074.1KB
Simulating Fracture with Material Points (22.9)
[220901]_Paper_Seminar_Simulating Brittle Fracture.pdf
2734.8KB